"A little over exaggerated? Hmm... You may be right, but who really cares?"
Welcome, welcome! Well, it's been about a month and I think that it's time for another update. Over these past few weeks, I have been hard at work on models, maps, graphics, and, I guess some sounds. Though I'll show you all of the models I have been working on over the past few days, I will not spoil any of the maps just yet. I will also be displaying some of our teams gfx, and some of our many ideas in store for this mod. But first, lets start with the models.
I've been working on a lot of models lately, and I'm beginning to gain a lot of experience with modelling. I've been working on Weapons, Players, Enemies, and some Props for our maps. First I'll showcase some of the weapons I've been working on.
MP5The premier close range sub-machine gun of our mod. I plan on it being the starting weapon for everyone in the Allied Resistance campaign. (Click
Here to learn more.)
Photon GunA fully automatic, very powerful energy weapon. Ammo will be very scarce throughout the game because of it's great power. I've actually successfully got this in game without any texture errors.
CrossbowWell, it's a crossbow. Arrows will feed through the rail on the top. Reload animations will most likely be very elaborate.
So far those are the weapons I've been working on during the last few weeks, but here are some of the Human/Mutant characters I've been working on.
Main CharacterThis is still a WIP, this was actually the first Human model I attempted to make in Milkshape, I think I did pretty well.
Weezer (Name Not Final)As much as I hate the name I came up with, that's what he'll be doing. His life goal is to kill anyone he sees with his mutated sharp claws. And if all else fails, he'll detonate his oxygen tank and kill anyone in his remote vicinity. He runs very quickly, and it's crucial to take him out at long range before he gets to you.
And last but not least, the props. I've also only made two of these, and they are both automobiles. And yes, they're both able to hover. We have no plans on incorporating vehicles into our mod, but who knows?
ConvertableRegularRight now, gfx art isn't at the top of our list at the current moment (Although we really need a texture artist for our models.)
I have been working on some of the GUI effects, and so is joealtair3000. Check out his
Here! But here's my menu.
And that's about it. I really hope you've enjoyed this update, and stay tuned for more. And as I've said before, stop by our Join Us!!! section of the forum so that you can help us out.